

I usually put 3 on each door at the entrances of the house makes the process a lot easier. The map is not that big so you can hear pretty much everything happening, pay attention to Anna's running sound. It's really important in the beggining, getting the distant goats, rats, since they are harder to get, it'll be easier in the start, while Azazel is "less" agressive.Ĭrouching and having your flashlight off helps you staying hidden. The only thing that changes A LOT is which door/case it opens, but that's no big deal. Key Spawns have low variety of places, the more you play the more used you get to them. (at 9/10 it will instantly start hunting again). The period of time scales depending how many ritual items you sacrificed. When Azazel catches you, it takes a long time to take you to a random place, after which he will pacify for a period of time or until you sacrifice an item. You can tell if Azazel is close by your flashlight.
DEVOUR CHARACTERS GAME HOW TO
Sam can just shoot at you making you slow, so it's not that good against him.Įvery map besides The Town has its own way of starting the game 5/10 (only works with 4 players) I will explain how to do them later.Īzazel starts yelling when starting hunts, and it sounds like they are right next to you, most of the times they aren't. After that she will get really fast and agressive. With the Escapist perk you can run fast enough to escape Anna and Molly until 7/10 sacrifices. In The Town map, make sure you've opened every book cases in the map. You have enough time to get the 10 ritual items before the hunt start, make sure you got the 10 fuel, fuses ready for use. Whenever I find a medkit in a bad/hard place to reach, I usually take it to a more accessible place, that will help you middle game. You can kill the crawling demons with UV flashlight, but in Nightmare mode I really recommend just passing by them.Īzazel isn't attracted by walking noises.ĭEVOUR has no stamina limit, so you can hold sprint the whole game if you want.

You will remember the name of each room over time since they are simple names.Īzazel cannot be stunned with red eyes (I will explain how this works later). Keep in mind that keys can spawn behind locked doors. The keys will only appear after making the starting event, and they appear at not completely random places. The bonfire will never go out, once you light it, it will stay on fire until you burn a goat.Īlways remember checking every door, cage, trash bin, case in the map, because it will be a pain to look for a key while being hunted. Medkits, Batteries, Ritual Items (like hay, plates of food) keeps respawning after using them, so don't be scared of using them if you need. ( actually there is a really small chance that he just starts hunting even not staring them) In case you come face to face with Azazel before starting the ritual, don't worry, he won't attack you, unless you stare him for too long.
DEVOUR CHARACTERS GAME PLUS
Relentless Lunge: A jump that deals 2d6 plus 5 that can Stun enemies you land on.Let the Slaughter Begin: A scream that targets everything within a 12m radius.Each hit deals additional damage if the target is Bleeding. Multi-attack: Deals 1d4 times 4 damage.This attack inflicts a disease on Bleeding targets on Bleeding and Prone targets, it inflicts vulnerability to all types of damage. Melee attack: Deals 4d6 plus 5 damage.Just like Druidic animal transformations, you lose all normal stats and abilities.Strength: 20, Dexterity: 14, Constitution: 17, Intelligence: 10, Wisdom: 10, Charisma: 8.This gross, giant-bug-like form has unique attacks and its own set of stats. If you give in to the Dark Urge in Act 2 and either kill the Nightsong or kill Isobel, you will earn an Orin-like transformation called the Slayer. But probably the most interesting part of going through a Dark Urge playthrough is the transformation.
